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Types of flood halo
Types of flood halo












types of flood halo

With the addition of mutable forms in Halo 3, the only fictional constraint on the designer's imaginations was that the Flood altered the DNA of its victims by digesting.Įarly concepts of what became "pure forms" featured the creatures wielding an array of weapons via tendrils, while forms like the Flood Infector and Flood Transport concepts never made it into the final game. The task of developing the new Flood forms, organic Flood terrain, and other miscellaneous changes fell to Vic DeLeon, Bungie's Senior Environment Artist. An additional consideration was that Bungie felt the presence of other native species would dilute the impact and surprise of the Flood.įor Halo 3, it was decided a new visual language for the Flood was needed.

types of flood halo

At one point, the ringworld Halo featured dinosaur-like terrestrial creatures, but these were dropped due to gameplay constraints. "We didn't have the resources to make it happen," McLees recalled, so they modified the game's fiction to suggest that some Covenant were too small or too frail to be combat troops. Many concepts and ideas were discarded due to time constraints-initially, the Flood were intended to convert any species of the alien Covenant into soldiers. The creatures were constructed from the corpses and bodies of former combatants, so the artists had to make sure the Flood soldiers were recognizable enough while changing their silhouette enough to differentiate them from the uninfected. McLees also did all the early concept art for the Flood.īased on the behavior of viruses and certain bacteria, the Flood were intended to be "disgusting and nasty". The early design for the Flood was done by Bungie artist and writer Robert McLees, who considers himself "the architect" of the Flood the Flood's roots are reflected in concept art of a "fungal zombie" that McLees did for the earlier Bungie game Marathon 2: Durandal. Yeah, and bad sci-fi too." Another inspiration was Christopher Rowley's The Vang series. Commenting upon the inception of the Flood, Bungie staff member Chris Butcher noted that "the idea behind the Flood as the forgotten peril that ended a galaxy-spanning empire is a pretty fundamental tenet of good sci-fi. A design for one Flood form appeared as early as 1997. The Flood were added early in the development of Halo: Combat Evolved, before the game had made its jump from the Macintosh platform to the Xbox. Reaction to the Flood has varied over the years while some found the Flood too derivative and a cliché element of science fiction, some others ranked them among the greatest villains of all time. The Flood's return in Halo 2 and Halo 3 was less enthusiastically praised. The player's discovery of the Flood in Halo: Combat Evolved is a major plot twist, and was one of the surprises reviewers noted positively upon release. Bungie environment artist Vic DeLeon spent six months of pre-production time refining the Flood's fleshy aesthetic and designing the organic interiors of Flood-infested space ships for Halo 3. The ringworld Halo was stripped of many of its large creatures to make the Flood's appearance more startling. The Flood's design and fiction was spearheaded by Bungie artist Robert McLees, who utilized unused concepts from the earlier Bungie game Marathon 2. The Flood are driven by a desire to infect any sentient life they encounter, and are depicted as such a threat that the ancient Forerunners were forced to kill themselves and all other sentient life nearly 100,000 years ago in an effort to starve the Flood to death. They are introduced in Halo: Combat Evolved as a second enemy faction alongside the Covenant they return in sequels Halo 2, Halo 3, Halo Wars, and as a gametype in Halo 4.

#Types of flood halo series

The Flood are fictional parasitic alien life forms in the Halo video game series created by Bungie.














Types of flood halo